Membership
Drentha's members each bring their own backgrounds and abilities, and little uniformity is expected or even desired. Indeed, all that is asked of each member is a willingness to give his or her all to the unit, both on the battlefield and in local practices, to engage the enemy quickly and decisively, and to be ready for any challenge with which he or she will be presented.
Current Membership:
Colbern
Thegn of Drentha
“We came in ships - ships so numerous as to make the ocean a hard thing to
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(more) see. We burned our ships upon landing as to not think of retreat...“
I am Colbern, son of Ogma, son of Elatha of the Tuatha De Dannan, a race of immortals that at one time inhabited Eire. My father fell with Indec Mac De Domnam, of the kings of the Fomorie in single combat at the second battle of the Plains of Moytura - it was there that Balor of the Piercing Eye fell at the hands of Lug Lamfhata, his own eye bein driven through his skull by a slingstone, and its power turned upon his own army.
THe Druid Morrigan, daughter of Ernmas, fell upon the ranks of the Fomoire and they fled to the sea (for they also were of the sea...). In the aftermath of battle I attempted to seize the power of the Piercing Eye and instead lost my sanity. Fleeing the battlefield I traveled north, living as a thing of the Wild, a beast of the caves hiding from man. I was consumed by fits of rage and hunted wild beasts, tearing them apart, stripping their flesh from their bones, their uncured hides and sinews were used for garments and their raw flesh for food.
Many years rolled by, the times of Cuchulann and Suibne came and went and my fits came to a stop and my sanity returned. I began a wandering life searching for my kinsmen till at last I came to what was once the Great Halls of Tara to find nothing more than hill. I later found that the king was now in Cashel to the south and the Tuatha De were no more a power in Ireland - indeed, they were no more than legends to be told before the fire, while I am still here, a specter of past times. It was then that I swore to keep the blood of the Tuatha De Dannan strong and to seek them out for as long as I held breath. In such was the state of my mind as I set about on my journeys and crossed the Irish sea to England to begin my search. It was there that I sought out a group of warriors calling themselves the Drentha upon learning of their exploits (and their love of a good stout pint) and, taking a liking to their spirit and valor, decided to stay on for a while, maybe someday taking Ireland back for the Tuatha De Dannan, for the the Halls of Tara will sound again with drink, merriment, and meat.
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More Pictures of Colbern:
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Alric
Founder, Clerk
Eilyd Febana
Clerk, Treasurer
Wulfstan Ragnarsen
Founder
Wulfstan invaded the British Isles in 1066 as a part of Harald Hardraada's
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(more) army. During the rout at Stamford Bridge, he was unceremoniously knocked in the head by a flying helm and left lying under a log. Not being the burliest warrior, he was overlooked as the victorious but exhausted Saxons marched south to intercept the Norman invasion. When he woke up he wandered for days, toting his gear, until he met Alric.
Wulfstan's father was called Ragnar Harbjoða (the Vertically Challenged), and gave Wulfstan his blatantly Saxon name because he was traveling in southern England when he received word of his son's birth. Wulfstan, though surnamed Ragnarsen, was generally known back in Norway simply as Wulfstan Fremr-bjoða (the Even More Vertically Challenged), though he never revealed this fact to the men of Drentha. His father was also a far-traveling merchant soldier, and even served in the Varangian Guard in Constantinople in his younger days. He consequently brought home many foreign fighting styles and weapons which his son, Wulfstan, enthusiastically adopted.
Wulfstan is co-founder of Drentha.
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More Pictures of Wulfstan:

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Aryn
Durden
Elec
Kaldir
Born as the third son to a peasant farmer, Kaldir started life poorly. He
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(more) became even poorer after barbarians swept the area, leaving Kaldir an orphan. With few options left to a grief stricken young boy interested in survival, Kaldir became a camp follower in the army that hunted the barbarians. He cleaned armor, sharpened weapons, carried messages, and ran errands for the soldiers in exchange for bits of food and small coins. As he grew older, he watched the soldiers at their weapon drills – mimicking them when he found alone time to himself. Eventually, some soldiers even took the time to teach the youth the dirty tricks of their trade. After reaching his full growth, Kaldir enlisted for a tour in the army. He completed his training and found himself gifted at dispensing death. By the age of 20, Kaldir lost track of the number of men he’d killed – both on the battlefield and off. At 22, Kaldir completed his tour of duty and he set off in search of glory and riches. After several years of plying the mercenary trade, Kaldir found himself on the run from a former employer after an “encounter” with the employer’s daughter. Though both parties enjoyed the tryst, the employer was significantly upset after finding it out - forcing Kaldir to flee. Hunted across the country, Kaldir found refuge in the mercenary band Drentha.
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Kalis Saphir
A young Tuatha de Danaan, Kalis is native-born to Tir na nOg but lately a
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(more) wanderer and proud member of a misplaced Scouting Unit called Archenland. With a chaotic disposition and penchant for destruction, Kalis can be a best friend or worst nightmare all in one day. Her love of cooking is legendary, though many beware her gifts as the price of a cookie is often one's soul. Kalis came upon the company of Drentha one rainy afternoon and took a liking to them, introducing herself and eventually making friends. As time went by she meandered back to the wandering wood, but returns to check in with and on her friends.
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Korbinian
Llann
Nyx Sciurus
Tarmel
On tour with Drentha Forað, Illinois
Yoth
Leon
Drentha welcomes anyone with dedication and enthusiasm - whether you are old, young, a veteran swordsman or raw recruit, we have a place for you among our ranks.
Joining Drentha is simple. All you have to do is visit one of our
practices, familiarize yourself with the
rules of Dagorhir, and sign a
participation waiver (signed by a parent and notarized if you are under 18).
Being a member of Drentha is demanding - you will be held to the highest standards of honor and sportsmanship at all times. This means taking questionable shots, respecting other players, promoting a positive environment on the field with both your actions and language, and obeying event heralds without question (see our
bylaws to read more). Are you up to the task of fighting not just with skill, but with honor (we think you are)?
Once a member, you may advance through the ranks to gain voting rights. Eventually, your dedication may earn you the privilege of bearing the burden of responsibility, the ultimate honor for a soldier of Drentha. Read more about these ranks, the
Werod and
Eorlwerod, in our
bylaws.
Put simply, Drentha wants you. We hope you'll stop by and see what we're all about. We hope you'll not only look, but pick up a sword, put off your 21st century life, and immerse yourself for a few hours in the blood, chaos, and glory of Dagorhir.
"Dagorhir allows us to build our fantasies into a shared reality. To experience Dagorhir is to grasp at the unobtainable. Dagorhir allows us all to realize our dreams beyond the mundane existence of everyday life."
-Dominus, Emperor of
Rome
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