Membership
Drentha's members each bring their own backgrounds and abilities, and little uniformity is expected or even desired. Indeed, all that is asked of each member is a willingness to give his or her all to the unit, both on the battlefield and in local practices, to engage the enemy quickly and decisively, and to be ready for any challenge with which he or she will be presented.
Current Membership:
Alric
Thegn of Drentha, Founder
Angus Khan
Angus Kahn is the son of Kublai Kahn, the great Mongolian warrior, and Rose
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(more) McTavish, a barmaid. Raised in his maternal Scotland, Angus quickly developed a taste for beer and a natural ability to hit things with big sticks. This somewhat unfortunate mix led him to challenge four English soldiers, occupying forces of Edward the Longshanks, to a caber tossing contest one night after having twelve too many beers. Being drunk, Angus did not realize that what he thought to be cabers were in point of fact Claymores and that he had tossed them directly at the Englishmen he had challenged. Mistaking their shouting and attempts to restrain him as poor sportsmanship, he bashed them each over the head with a rock and threw them into the nearest Loch. The next morning he was awoken by his close friends and told that he was wanted for murder and would be hung by the English if he did not leave the country.
So, leaving his beloved Scotland, he wandered mainland Europe, drinking beer and hitting people with large sticks. This went on for some time until he met a warrior named Alric who, after receiving a particularly hard blow to the head, handed Angus a glaive and offered him a job.
Angus had been fighting with Drentha ever since and has accompanied them near and far in search of people to hit and beer to drink.
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Colbern
Treasurer
“We came in ships - ships so numerous as to make the ocean a hard thing to
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(more) see. We burned our ships upon landing as to not think of retreat...“
I am Colbern, son of Ogma, son of Elatha of the Tuatha De Dannan, a race of immortals that at one time inhabited Eire. My father fell with Indec Mac De Domnam, of the kings of the Fomorie in single combat at the second battle of the Plains of Moytura - it was there that Balor of the Piercing Eye fell at the hands of Lug Lamfhata, his own eye bein driven through his skull by a slingstone, and its power turned upon his own army.
THe Druid Morrigan, daughter of Ernmas, fell upon the ranks of the Fomoire and they fled to the sea (for they also were of the sea...). In the aftermath of battle I attempted to seize the power of the Piercing Eye and instead lost my sanity. Fleeing the battlefield I traveled north, living as a thing of the Wild, a beast of the caves hiding from man. I was consumed by fits of rage and hunted wild beasts, tearing them apart, stripping their flesh from their bones, their uncured hides and sinews were used for garments and their raw flesh for food.
Many years rolled by, the times of Cuchulann and Suibne came and went and my fits came to a stop and my sanity returned. I began a wandering life searching for my kinsmen till at last I came to what was once the Great Halls of Tara to find nothing more than hill. I later found that the king was now in Cashel to the south and the Tuatha De were no more a power in Ireland - indeed, they were no more than legends to be told before the fire, while I am still here, a specter of past times. It was then that I swore to keep the blood of the Tuatha De Dannan strong and to seek them out for as long as I held breath. In such was the state of my mind as I set about on my journeys and crossed the Irish sea to England to begin my search. It was there that I sought out a group of warriors calling themselves the Drentha upon learning of their exploits (and their love of a good stout pint) and, taking a liking to their spirit and valor, decided to stay on for a while, maybe someday taking Ireland back for the Tuatha De Dannan, for the the Halls of Tara will sound again with drink, merriment, and meat.
took up the sword and crossed to the continent. He wandered from Friesland to Kiev, once journeying as far east as Constantinople, selling his sword to anyone who could pay. As his reputation grew, he gathered a band of similarly minded wanderers and freemen about him - the men of Drentha.
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More Pictures of Colbern:
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Eilyd Febana
Clerk
Adricus
The Wandering Athenian
Aidan
Alfred
Aryn
Bain Foeseeker
Cadoc
Edmond
Elanor Armida
Erkenbrand
Imrahil
Korbinian
Leohlic Ada
Llann
Llewelyn Jenkins
Malen
Sigmund
Tarmel
Geneva Mercenary
Thenidiel
Wulfstan Ragnarsen
Founder
Wulfstan invaded the British Isles in 1066 as a part of Harald Hardraada's
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(more) army. During the rout at Stamford Bridge, he was unceremoniously knocked in the head by a flying helm and left lying under a log. Not being the burliest warrior, he was overlooked as the victorious but exhausted Saxons marched south to intercept the Norman invasion. When he woke up he wandered for days, toting his gear, until he met Alric.
Wulfstan's father was called Ragnar Harbjoða (the Vertically Challenged), and gave Wulfstan his blatantly Saxon name because he was traveling in southern England when he received word of his son's birth. Wulfstan, though surnamed Ragnarsen, was generally known back in Norway simply as Wulfstan Fremr-bjoða (the Even More Vertically Challenged), though he never revealed this fact to the men of Drentha. His father was also a far-traveling merchant soldier, and even served in the Varangian Guard in Constantinople in his younger days. He consequently brought home many foreign fighting styles and weapons which his son, Wulfstan, enthusiastically adopted.
Wulfstan is co-founder of Drentha.
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More Pictures of Wulfstan:

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Afalstein
The wayfaring Saxon Afalstein Broakenscul hails from the quiet, peaceful, and
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(more) immensely boring area of Wessex. A lordless knight seeking battle experience, he claims to be pursuing the scholar's path, only engaging in battle as a hobby. Unfortunately, the two together have made him a poor scholar and a worse knight. Nonetheless, his enthusiasm is not to be doubted.
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Aragon
Atara
Atara was born Mary (or Zoe), daughter of Konstantios and Theodora in 1064 in
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(more) an unspecified location in Greece.
At the age of six Mary and her best friend, Mary, were sent to a nunnery by their respective parents to keep them out of trouble and for the tax benefits accrued by the dedication of children to Orthodox-church work. After Eudokia Makrembolitissa, the sometime wife of Constantine X Doukas and forcibly-retired empress of the Byzantine empire joined the convent, she took the girls under her wing.
While not necessarily agreeing with all the politics involved, Mary and Mary nevertheless sympathized with Eudokia, and, when she arranged an escape for the girls, they gladly accepted. At the age of 18 they were rescued by their best friends from childhood, Peter and Paul, who were, barely months after the marriages, brutally murdered one night by inebriated Seljuq Turk soldiers roaming the countryside.
Distraught, Mary and Mary wandered across land and sea until stumbling upon a small band of mercenaries in Northern Europe calling themselves 'Drentha'.
Mary forthwith joined Drentha to revenge herself upon the Turks, and anyone else who might have indirectly had anything to do with her husband's death, naming herself 'Atara'. Mary provides continual emotional support from the sidelines for Atara and has been trying to decide whether to also throw her lot in with the war-mongering males.
Atara's outlook on life can be summed up in one simple phrase: "I don't need a ticket out of purgartory. I just like killing innocent people."
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Bryak
Dorian
Fenrel
Hiden Kenshi
Kee-mo-shi
Kryptonius Iotius Nobilis
(Sir Krypton)
Revan
Selwyn
Tilian
Drentha welcomes anyone with dedication and enthusiasm - whether you are old, young, a veteran swordsman or raw recruit, we have a place for you among our ranks.
Joining Drentha is simple. All you have to do is visit one of our
practices, familiarize yourself with the
rules of Dagorhir, and sign a
participation waiver (signed by a parent and notarized if you are under 18).
Being a member of Drentha is demanding - you will be held to the highest standards of honor and sportsmanship at all times. This means taking questionable shots, respecting other players, promoting a positive environment on the field with both your actions and language, and obeying event heralds without question (see our
bylaws to read more). Are you up to the task of fighting not just with skill, but with honor (we think you are)?
Once a member, you may advance through the ranks to gain voting rights. Eventually, your dedication may earn you the privilege of bearing the burden of responsibility, the ultimate honor for a soldier of Drentha. Read more about these ranks, the
Werod and
Eorlwerod, in our
bylaws.
Put simply, Drentha wants you. We hope you'll stop by and see what we're all about. We hope you'll not only look, but pick up a sword, put off your 21st century life, and immerse yourself for a few hours in the blood, chaos, and glory of Dagorhir.
"Dagorhir allows us to build our fantasies into a shared reality. To experience Dagorhir is to grasp at the unobtainable. Dagorhir allows us all to realize our dreams beyond the mundane existence of everyday life."
-Dominus, Emperor of
Rome
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